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As in business, technology has been a mere enabler
in fulfilling the fundamental objectives in military warfare. The
underlying concepts and strategies for a successful warfare have
remain the same. The world's oldest military treatise "Art
of War" that was written by Sun Tzu (Sun Zi or known as Master
Sun) almost more than 2000 years ago is still revered and often
referenced by the thinkers and experts of today.
If you know the enemy and know yourself, your victory will
not stand in doubt; if you know Heaven and know Earth, you may make
your victory complete.
- Sun Tzu
What Sun Tzu wrote 2 millenniums ago is an intelligent text of
all the knowledge areas that a general needs to know about in war
- knowledge of his people and various capabilities, knowledge about
his enemy, knowledge about the battlefield, knowledge about the
surrounding conditions like the weather, time, season and knowledge
about the maneuvers and strategies he needs to employ to win.
Each war is becoming more knowledge based than the last! Information
and knowledge management systems used in todays warfare strive to
provide the army with as much accurate and fast information of the
above knowledge areas as possible. The key is to improve the situational
awareness or common operational knowledge that a fleet or an army
has regards its position and status in the battlefield. All levels
of the army should have a common platform of understanding and information
on which decisions are taken and interpreted leading to a collective
and joint effort. Examples of advancements in technology that are
used in todays warfare to achieve objectives as above include technologies
from as basic as the GPS (Global Positioning System) for efficient
data mapping and position determining, to US Navy's Cooperative
Engagement Capability for battleships to help each other track surface
missiles, Digitized Terrain Elevation Data systems that scopes the
vertical profile of a terrain to help the troops know it before
they actually encounter it and a wholly coordinated computer network
that shares information between the troops, commanding officers
and also guides weapons to targets.
The speed at which information gathered at various points in war
and the accuracy of the information pieces are two factors extremely
critical for success.
For an aircraft that's fighting in the war field it is very critical
for it to know how far or near the nearest the target is from the
attacker ...more so if it happens to be the target itself!
It has all but a matter of seconds to know the altitude and position
of the enemy aircraft to aim and hit it... or when its radar systems
show that its in the line of attack. Information has to be accurate.
The fighter may only see some pieces of data on his screen showing
unidentified objects. The systems have to be intelligent enough
to to tell him whether the object it is hitting is a mere topographical
feature or an aircraft - in which case whether its an enemy or a
friend ...or worse a passenger aircraft.
Similarly the speed and accuracy of the weaponry used in warfare
helps in making an accurate hit on the target area without losing
much ammunition. In earlier wars, weapons used by armies usually
had a wide tolerance levels in hitting the targets because of which
more ammunition was spent till the target was hit. The Gulf war
in 1991 and the recent Iraq war had weapons armed with GPS technologies
and were able enough to hit the target accurately within 30 to 50
feet as against earlier weapons that were accurate to hundreds of
feet.
Extensive use of modern technology and warfare strategies have
provided the battlefield with distinct implications in different
areas:
Its all in the mind:
The knowledge based warfare is making war more of a mind game than
one played on the battlefield. Superior information systems and
technologies are able to give a good picture of the whole battlefield
and forces on both the sides to army generals and majors to help
them plan effective on field strategies and inform the troops in
real time. This increases the scope of implementing dynamic warfare
strategies on the battlefield. Also more information has actually
resulted in less 'face to face' encounters and still more accurate
attacks. Armies are now able to penetrate their vision far into
the enemy lines and hit far into the enemy lines and result in less
frontal assault.
In the latest US Iraq war, the US army employed similar tactics
by using more knowledge and information systems in war and limiting
the use of conventional wisdom that stresses on excessive number
of troops to create the impact.
Increased common situational awareness:
High tech systems are able to provide information to the soldiers
about the exact position of their tanks or aircrafts in their battle
lines and also the position of enemy lines. The systems that bring
this information do throughout the troops planted in different places
in real time. This increases the 'situational awareness' of the
army and commands and orders can executed on a common operational
platform.
More agility:
Information systems help armies become more agile and supple. Making
quick decisions on the battlefield while carrying heavy loads of
ammunition and supplies weighing upto 50 lbs and fighting in low
visibility areas or often in the dark (or a sandstorm) isn't exactly
interesting for the troops. Technological advancements help locate
enemies and their bases with precision so that the soldiers can
shoot enemy ships by relying on information on their PDA screens
and not strain their eyes and luck!
Less friendly fires:
One of the most unfortunate ways to lose battleships and men in
war is by friendly fires. Friendly fires are when troops shoot down
men and battleships of their own by oversight. It is often difficult
to ascertain whether the object in sight is a friend or a foe and
errors in such cases result in what is known as friendly fire. Superior
information systems bring down the number of friendly fires by giving
proper information on the details of the army line and its position
and that of the enemy as well. The soldiers are thus now in a better
position to make a decision.
Deadlier weapons - electromagnetic bombs!
Advancements in technology have enabled armies access to more effective
category of weapons - electromagnetic bombs! These weaponry are
designed to destroy the enemy's communication lines and technological
infrastructure. This cripples the enemy when the generals are not
able to communicate with their troops and the armies on the battlefield
are left alone and stranded for want of a command.
Double edged sword:
Technology often can be a dangerous weapon against oneself. This
was experienced by the US army in the latest war against Iraq when
one of its Patriot missiles targeted an aircraft from its allies'
camp due to a bug in its software which made it think that the coalition
aircraft was actually an Iraqi missile.
Greater use of technology and information dissemination systems
are making way for more and more knowledge based warfare. Technology
is coming to recognize the information needs of different people
in the army hierarchy and providing the tools for them to access
this information. The war is now fought as a properly synchronized
single team having access to a single database of information than
separate groups having different access to different areas (and
often different versions) of information. The last couple of wars
have seen increase in dependence on information systems advancements
and if army generals are to be believed more is yet to come. Warfare
strategies in the future are going to be more information centric
where defeating an enemy would mean getting as much foreknowledge
as possible and using it to cripple the enemy information lines.
Sadly however humankind will have to witness more wars to experience
the power of information and knowledge in warfare!
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